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AI Insights · Timothy · July 2025

Top 5 Hypercasual Games in Poland, Q2 2025: Unified Platform Insights

Explore the performance trends of the top 5 hypercasual games in Poland during Q2 2025, with data from Sensor Tower highlighting downloads, revenue, and active users.

Top 5 Hypercasual Games in Poland, Q2 2025: Unified Platform Insights

In Q2 2025, the top hypercasual games in Poland showcased varying trends in downloads, revenue, and active user engagement, according to data from Sensor Tower.

Block Blast! from HungryStudio saw its weekly downloads fluctuate, peaking at around 50K in early May before settling at approximately 43.7K by the end of June. Active users experienced a decline from 1.35M to 819K. Revenue remained minimal, only seeing a slight increase in the final weeks, with a peak of $6 USD.

Music Piano 7: Rush Song Games, developed by Melodya Muses, showed a consistent rise in downloads, culminating at about 63.7K in the last week of June. Active users followed a similar upward trajectory, ending the quarter at 78.8K.

Brainy Prankster by TheSunStudio experienced a significant drop in downloads from 50.3K to 15.1K over the quarter. Active users saw a dramatic shift, dipping to 3K in early June before recovering to 14.2K. Revenue was modest, with peaks in April reaching $33 USD.

Jelly Run 2048 from CASUAL AZUR GAMES showed a strong increase in downloads, starting at 8.6K and reaching 46.3K by the end of June. Active users grew substantially, closing the quarter at 92.6K. Revenue saw a gradual increase, peaking at $22 USD.

Vita Mahjong by Vita Studio maintained steady downloads, averaging around 20K weekly. Active users remained relatively stable, ending June at 167K. Revenue showed consistent performance, fluctuating slightly around $150 USD each week.

For more detailed insights and analysis, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025